Week 03


Hello World,

It's Week No.3 for T.B. - the crime begins. 

This week we finished some major things. Our Mongolian room is now fully drawn, looking very beautiful in my opinion. Lena almost finished the second dinosaur room RAAAAR - amazing work! Julia continued working on the entry hall and Elli reworked the UI inventory AGAIN. 
We redesigned the hotbar and decided to use a more simple, clean look for our UI consisting of white outlines and low opacity white inside. I really like that change so far.

Our problems this week were the question of composition once again. We were unsure of the proportions between some details in the entry hall because we didn't want them to fade in too much with the background but they were also not supposed to have too unrealistic size relations.  Furthermore we had to think of some new riddles for our room and my god I worked on so many puzzle games the last year my brain just afks when hearing 'We need riddles'.  Nevertheless we still made it and thought of some small, fun riddles.

That was it for this weeks Devlog.

Have a great week and until next Monday!

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