Week 12|13


Hello World

It's week no. 13 for us now already and we did finish some mayor points  of our to do list. All rooms are done, except for the Egyptian room. Programming wise we started implementing the trading principle.  The tutorial path is also finished in terms of scene management. Our group communication has gotten a lot better after AMAZE which just proves that sometimes, you need some time off to come back even better. 

We are currently working on finishing up the main parts of the trading scene as well as the final polish for the Egyptian room. Some parts of the UI are also AGAIN reworked because we are not yet satisfied with the look of it. Aimee does some concept art for the director of the museum. We struggled a little with his shapes because he is not supposed to be super evil and powerful but more derpy and greedy. (concepts are above). Elli thumbnailed our splash screen, our final selection is also depicted above. Furthermore we took a closer look at our rusty GDD because we had to hand in the final version of our documents this week. This went pretty well and so far there are no big issues in sight. So far. 

That was it for this week's devlog, we hope you have some fun reading this. 

Until next week, happy hippo games! 

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