Week 10 | 11


Hello world,

Last week was very relaxing for us, at least in terms of workload. We went to AMAZE festival in Berlin, met some AMAZing new people and created some new connections to people working in the games industry. In the meantime our programmer cleaned up her code a little bit using dynamic methods while our artists focused on smaller things like sketches and concepts. So we don't really have that much to show from last weeks work. Above you can see a UI concept for the splash screen next to a final UI layout for our trading scene and our companion concept lineart. The unity default buttons will soon be switched to arrows don't worry about that! 

This week we are planning to finish the tutorial scene path in unity and  start sketching up some concepts for our main menu design. Furthermore it's time to implement the beautiful Dinosaur room graphics Yayyyyy - or should I say Raaaaawr? Aimee is continuing her work on the 'Abstellkammer' as we say in german. I'm excited to see some final results soon! 

That was it lready for this week's devlog. We hope you enjoyed it, until next week :) 

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